Hey folks, Cobalt here!
Listen, we all love venting, we all do it, itâs the only thing that keeps us from going Binary Bard crazy. Though, today Iâm talking about another kind of venting⊠one thatâs a common Poptropica trope. Iâm talking about adventuring inside vents.
It seems to me that not only does Poptropica love trash digging, but also loves making us navigate our way through vents quite a bit.
Letâs count the islands: 24 Carrot (the vent system in the factory), SOS (when you swim through vents because the ship is flooded), Night Watch (at the end, when youâre chasing the burglar), Monster Carnival (inside Honest Gabeâs, where you find the newspapers), and Escape from Pelican Rock (when youâre manipulating the air vents above the kitchen). Five islands!
Plus, an original concept for Shrink Ray contained a vent traveling scene as well, though it was later scrapped (though we still go through a trash maze).
Spy Island and Super Power Island had some kind of vent scenes, but they werenât exactly crawl spaces like these. (ex. The dogsâ hallway maze in Spy and Rat manâs sewer in Super Power)





So, whether itâs escaping prison, breaking into an apothecary, traveling secretly through an abandoned factory or capturing a burglar on your night shift at the mall, it really doesnât matter. The Poptropica Creators obviously love to âventâ.đ
Do you Pop-trope-icanos enjoy these vent scenes? Do you find them repetitive or annoying? Fun and enjoyable? Talk about it! Converse!
No, not the sneaker brand. Like, chat!đ
Until next time, folks!
âCobalt
